Early access
Run your campaign.
Your Hireling does the rest.
Your Hireling records your session, transcribes it, and writes up who showed up, where the party went, and what they agreed to. It creates a living codex of PCs, monsters, NPCs, places, and everything else important to your campaign.
The party came into Harrow before the tide turned and went straight to the chapel steps. Marta of the Low Bridge met them there and traded the sanctum key for a promise: they come back for her sister.
Below, they found the drowned nave and the Odonian Federation seal cut into the floor, which none of them recognised.
Marta's sister is already in the sanctum and has been since session 9. The party has not worked this out.
How it works
You press record. Hireling does the rest after the session.
- 1
Record the session
Press record on a laptop or phone at the table, or upload a recording you already have. One mic per player if you have them, one room mic if you don’t.
- 2
Hireling writes it up
You get a transcript, a summary for you, a recap for the players with your secrets left out, and every person, place, and item that came up.
- 3
You check its work
New names and changes arrive as suggestions. Accept, edit, or dismiss each one. Nothing in your notes changes until you say so.
Campaign Codex
NPCs, places, factions, items, and quests each get an Entity, linked to the others by the type of relationship. Search them, or open the graph to see what connects to what.
- Prepared and “Jim Bob” you made up on the fly get recorded and described.
- Easily navigate the relationships
- Have your Hireling create custom entities, write your own, or import monsters from the game system library
Sharable Summaries
The GM summary keeps what the players did not see. The player recap leaves it out. Send the recap before next session and skip the previously-on.
Both are written from the same transcript, so they never drift apart, and you can edit them before they're shared.
Marta traded the sanctum key for a promise: the party comes back for her sister.
Her sister has been inside the sanctum since session 9.
You came into Harrow on a falling tide. Marta handed over the key on the chapel steps, and asked for something in return that you have not paid yet.
The secret above is not in this version.
Hireling Answers
Who did the party agree to meet in Harrow? Hireling answers from your transcripts and notes. You easily go deeper and listen to the recording or read the transcript.
Marta of the Low Bridge, on the chapel steps. They promised to come back for her sister in exchange for the sanctum key. Boroleas also agreed to meet the Odonian factor at the ferry house, which has not happened yet.
Questions game masters ask
- Does a bot join my game?
- No. Hireling records on your own device, or takes a file you already have. Nothing joins the table and nothing joins the call.
- Does it work for in-person games?
- Yes! Hireling will identify different speakers automatically. One mic per player if you have them, one room mic if you don’t.
- What happens to my recordings?
- They stay in your account. The player recap goes out when you share it, and not before.
- Will it rewrite my notes on its own?
- Hireling will update what happened at the table automatically, but won’t change your plans for the future.
- Which systems does it support?
- Any of them. Stat blocks for D&D 5e, Pathfinder 2e, and Dungeon World ship first; the rest of the campaign is system-agnostic.
- Can my players see my notes?
- No. The GM summary and your Codex are yours alone. Players get the recap, and only when you send it.
Get an invite
Hireling is in early access with a small group of game masters. Leave your email and we'll send an invite when a seat opens.